2024 

Domestic Data Streamers


Generating an audio-sensorial experience
Hyperdeath

This was an experimental sound art and research project that delves into digital mortality and the concept of an afterlife in cyberspace, exploring how technology influences our understanding of death and memory preservation.

You would find a long corridor with hidden speakers and a microphone in the begging. As you enter a 24 metre-long corridor you first find the microphone, placed there without any instructions. This marks the beginning of a journey through the tunnel, hinting at what you will find around the corner, but without revealing too much; the sound acting as your guide.

The speakers are placed deliberately so that whatever you had said into the microphone would accompany you, reverberating through the space as you walked through it. Your past flashing before your ears.

Once the whole path is marked, the sound plays again each time the visitor begins to walk, this time with an even longer delay. This is your past self accompanying you along the journey, adding more layers to the sound, like distortion and reverb, as you approach the end.

The overall effect is a time and space distortion, where the further forward you move, the louder your past becomes.

This was all programmed in Max. It would take the audio input and hold it until the time was right, each playback a bit audio processing.